Hello everyone,
I'm new to the London area and am glad to have stumbled across this gaming club and hope to join up once I get my act together. I've mostly played fantasy in the past, but with the upcoming release of the War of the Ring expansion for the Lord of the Rings strategy game, I want to expand into this new exciting universe. I mean come on, the battle scenes in the Films are amazing and the figures are really nice.
So I was wondering are there any LOTR nuts among the ranks already, or are there any who are willing to take the plunge with me and venture into this new game system?
Cheers
I'm looking forward to these as well, I've got quite a lot of stuff painted up (and even more in boxes) never played a game

Do you know when it comes out?
April 4th is apparently the official release. What armies do you collect?
I've got quite a Mordor army pretty much all painted, also Rohan and i'm working on Minas tirith allies. How about you?
I'll definitely buy the game when it comes out, might have to do a bit more buying and painting to get ready for it, i read some where that average battle sizes will be about 100-150 figs an army.
Nothing so far but I'm looking at starting Mordor and dwarfs. There's plenty of time untill the release so I should be able to constuct a decent force in time. Do you know of anyone else who has any Lotr figures or interest?
Afraid not, doesn't seem to be much LOTR activity down at the club.
Found some rule rumors on Warseer:
Totally new game not a supplement.
Heroic actions (close to the SBG)
Epic actions from named heroes with a wide range of possibility. Vrasku will give more shots to his formation.
New rohan hero Deorwine (the original captain of the Royal Guard in the books) can sacrifice himself for Theoden.
Normal formations at a low price
- a basic 8 Minas Tirith company 25 pts
- a basic orc company 15 (+5 for shields)
- a basic Isengard Uruk Hai company (35 pts)
- an Uruk Hai berserk company (110 pts)
- a 8 knights of DA company (45 pts on foot...)
or
Legendary formations, much more buffed up and more expensive.
Royal Guard with Gamling and Hama,
Shagrat's Uruk Hai
Sharku's Warg Riders
The 3 hunters
The fellowhip
The White Council to name but a few
But you can't have more elite or legendary foramtions than regular formations
Game progresses in alternate turns with first one side moving, then the other. The same system works for shooting, but the combat is decided simultaneously if the units are equal (for example, if they are infantry against infantry; if cavalry fight against infantry, the cavalry fight first; if monsters fight against infantry or cavalry, the monster fights first).
Movement
similar to usual Warhammer fantasy but without the difficulty of curved paths you just measure 6 inches in any direction and move in a straight line there's no weaving and curving having to figure out how far 1 edge movedas you wheel etc. obviously you need a clear unobstructed path to do this.
charging:
any unit that has not shot may ellect to charge, if distance is not reached unit has failed and does not move at all
charge = d6+2"
cavalry = d6+6"
shooting:
a unit can shoot if it can see the enemy, all bows have strength 2 with 3 varying ranges, crossbows are strength 4 with 3 varying ranges (perhaps more crossbows for the future?)
a unit not in line opf sight may "support" another unit
one die for each model in the unit
4+ SV- +1
3+ SV- +2
2+ SV- +3
units suporting- +1
roll these dice to wound.
so many minis = so many shots. The force of the weapon against defence of the objective is key, and so many impacts = so many wounds. For example, 8 Elf Archers, firing at 3+, would be 8 shots + 2 shots for their ability (5-3 (which is the shooting value) = 2 – it's a rule easy to remember) = 10 dice. A supporting company adds more dice. Force of weapon 2, defence of objective 5 = dice result needed 5+.
No limit on number of Archers
combat:
all models have 1 resistance
cavalry +1 risistance (usually 2)
monsters resistance equall to wounds
some other modifiers
Cavalry no unhorsed riders whole model removed - each horseman has 2 wounds and if you wound a cavalry unit three times only one rider is removed and the last wound is not recorded for the next turn.isistance (usually 2)
monsters resistance equall to wounds
some other modifiers
monsters strike first
cavalry strikes second
infantry strikes last
if two unit types fight each other (infantry v infantry) the unti with the highest fv strikes first
+1 die if your fight value is better (some modifiers for two handed weapons)
+1 die for each company in support (units in formation*)
-3 if you are attacked in the flank
-5 if you are attacked from behind
the loser is the one who has suffered the most wounds (after resistance)
the loser than rolls on the break (or panic) table
1 : make a normal SBG courage test (2D6). If you don't make it, your unit is destroyed if it was under 50% of original strength. If it was above 50% look below (2-5 result).
2-5: normal courage test. If you don't make it the company gets more casualties. For example if gobs roll a 5 on 2D6, they get 3 more casualties (it is the equivalent of 5 (die roll) + 2 (courage value) - 10 (number requested for a courage test = - 3
6: nothing happens
if a monster is wounded(after resistance) roll on the chart-
1 -nothing happens
2-3: one wound token
4-5: two wounds tokens
6 : killed outright.
(+1 to the die roll for each wound token that the monster already has).
Rohan have been seriously beefed up. They can shoot and charge in the same turn, 12" movement and new special rules!
The rulebook includes rules for Easterling Fanatics and Priests.
Named Heroes like Aragorn, Boromir, Gandalf, the Witch-king, go within a formation and they can be moved from one to another one. They can also hop from horse to foot and back again and changed from a foot a to cavalry formation. If a hero is in a formation that is destroyed, the hero DIES.
The news from everyone that has experienced the rules is that the game plays really well and and could prove to be an on par system with fantasy, truly becoming a GW core system. Damn Lotr's distracting me from my exams

.
Hi guys.
I used to go to the club for a couple of months about 2 years ago but then had an emergency move and found myself living outside london. I'm back in the big smoke now and would definitely be interested in a lotr/war of the ring game or campaign. I've got loads of miniatures, will just need to get them out of storage in February sometime.
There were also some rules spread across a few white dwarfs a couple of years ago about bands of lotr armies... kind of like necromunda. If I can find them would anyone be interested?