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I have Captain Bartolo Montador now. Bought him at salute, so my move into warmachine has been solidified to some extent.
I don't have any of the warmachine books (faction or rules) and have no idea what I'm doing. I understand warmachine is a relatively competitive game, so I would like something that CAN win games, but I want to include certain models for the way they look. I will be going with a pirate theme obviously, and might even do a tiered list to get the most from the units (especially as I like them).

So
Broadside Bart is obv a must.

Other units I want to include are:
Mariner **
Buccaneer **
Croe's Cutthroats (if these can go with this list?) **
Pressgangers **
Steelhead riflemen **
Devil dogs
Master Gunner MacNaile **
First Mate Hawk **
Kell Bailoch
Eiryss, Angel of Retribution
Dirty Meg
Ogrun Bokur

If I could have a step by step order of purchase so that I can start gaming with low point games relatively quickly that would be awesome as I don't have the funds to fork out a load for models atm. I will probably buy a Mariner next and then pressgangers and MacNaile. I guess if I bought two boxes of pressgangers I would have a tier 3 themed list?
Thanks in advance for any advice! Big Grin
I wouldnt go Tier list with Broadside as his require "sea dog deck guns" and can only contain Jacks with guns, pressgangers and McNaile out of your list.....
I thought it just had to include those things, didn't realise you weren't then allowed to take anything else from the main list?
I know nothing about warmachine or making lists for it. No books/rules/experience etc...
If I avoid a tiered list can I use all the models I mentioned? If so, which ones should I get in order that would work well together.
From what I understand, a Mariner is a good combo with him, and master gunner brings some interesting bonuses too. I love the press gangers, and also the cutthroats, the unit poses ooze character. Both sets have lovely sculpts all round imo.
I don't know if you've discovered this http://battlecollege.wikispaces.com/mkiibart but if you haven't I strongly recommend a read. I don't know much about 4* though as with most merc lists they rely heavily on solos to make them work.

I now defer to people with more knowledge... Smile
a good place to start with list building is here

http://www.forwardkommander.com/

because a) its free
and b) it will limit you to only models you are allowed to take.
Alternatively if you have an android or iPhone, then check out iBodger in the market place. Added advantage is that you can use it at the club and on public transport*

[*] note, using it on public transport can garner odd looks from the person sitting next to you, especially if you use the in built battlecollege links!
Mark, when reading gaming materials on public transport I usually have an alternate screen to flip to quickly in case a neighbour starts reading over my shoulder. I've found that pretty much anything, up to and including hard core bukake porn, garners less scornful looks than gaming rules.
Andy - here's how Theme lists work. In normal faction armies, you just get a list of everything in the faction. You can take anything you want out of that, up to the FA for the model / unit, and agreed PC for the game. This becomes more complicated in a mercenary list, because you have to choose a 'contract' from the four options. For Bart you can either take 4* (ie the baddies) or Talion (ie the pirates). I can't remember if you can go Highborn, but don't bother, you won't want to. The contract allows you to field:

Four Star = any merc who would fight for Khador or Cryx plus a couple of other listed ones, Piper and Herne & Jonne I think, but don't quote me (shown on the card, you can check this in Battlecollege)
Talion = any merc with Privateer in its name or descriptor. Basically any jack, or any pirate model / unit.

So although Talion is the obvious choice for a famous Privateer Warcaster, you will lose access to some of the units you want.

Moving on to Themes, every caster has a theme list (some now have two, but not Bart). This will list ALL the models you can take in the theme. In addition there are four tiers, at each stage if you meet the requirements you will gain a bonus such as bonus speed / deployment / reduction in cost etc. To take the theme list you may ONLY use the models listed for the theme. The point of theme lists is that they are fluffy, themed to the caster's background and not necessarily their rules. With a few exceptions, most theme lists are more restrictive in limiting options than the benefit you get. As I say, there are exceptions, but this is generally true.

With the list of models you've posted, you'll want to go 4*, not theme list. As far as their effectiveness:

Mariner and Buccaneer are great jacks. Remember the Mariner needs a model in BTB to fire, so have something cheap and unimportant earmarked for that. Bart himself can do it, and gain Lash in the process, but that's not always useful - it also puts you in line to get AOE-ed by something targeting the lower DEF jack. The Bucc's knock-down effect is less crucial given Bart's feat, but still really good. Consider marshalling this with Sam McHorne if you bring her, as it can assault and KD a hard target, then she can pronto it out of the way before charging with her unit gaining the Trash bonus. That will wreck even heavy jacks.

Pressgangers and Sea Dogs are really the bread and butter of a pirate list. I'd say get one unit of each (or set up to convert them which might be more fun!) but if you do this, you'll also want as many of the privateer solos as you can get. Pirates are a very mutually-supporting list, everything tends to get better by being near everything else.

Sam and the Devil Dogs are great for hammering hard stuff once it's knocked down. I don't like the models, but they're very cheap for what they can do. Synergistic with Bart's feat. Quite squishy though.

Steelhead Riflemen will give you a bit more ranged ability than the pretty inaccurate Privateers. In a Bart list you'll probably be working off jacks for heavy damage, and units / solos to charge in and kill warriors in melee. These guys are in a bit of a limbo position therefore, doing something you dont' necessarily need (ie putting out a few accurate and medium-strength single shots). Get them if you like the models (which I do) and remember if you expand into other 4* casters a steelhead-heavy list works very well.

Croe's. I've just bought the unit, played it twice and had difficulty doing much. Lowish MAT and low RAT with no CRA/CMA means they lack a bit of punch for their price. Having said that, against certain targets, especially low-DEF warbeasts or heavy infantry, poisoned attacks are nasty. Backstrike is incredibly hard to pull off without a Telekinesis spell, but if you do it it's very funny rolling 5d6 on a charge damage roll!

Solos - if you can, just get all the privateer solos and be done with it. If you can only get a couple, Dougal, Rockbottom should be first, then Hawk for offense, or Bosun Grogspar and Doc Killingsworth for defence. Dirty Meg is nice but only really worth it if you want to go jack heavy, as she can either marshall a melee jack (leaving Bart to focus on ranged) or just walk around repairing stuff.

Kell and Eiryss are amazing solos. I love them both and can't recommend them enough, even though they're not exactly pirat-ey Tongue

Bokur is situationally useful. Personally I'd leave him out of this list as there are better things to include. A good utility piece to have though.

So order of purchases - I'd probably say get Mariner; Dougal; Min Pressgangers; Max Sea Dogs; Hawk, Grogspar, Rockbottom, Doc; another jack, maybe Mariner, maybe Mule (he can take non-Privateer jacks as well).

After that, it's up to you whether you want to take different units like SH Rifles, Croe's or Devil Dogs, or to max the PGs and take another unit of them or Sea Dogs. You can also think about the SD UA Mr Walls, and Riflemen to bulk out the unit to the full-on Piratestar Wink
I was gonna reply but after reading Nick's awesome post I am lost for words.

Basically, going 4 Star is fucking awesome. Because you get to pick the creme de la creme of nice figures while having a good laugh with some dirty rules interactions. Big Grin
(20-04-2011 01:30 PM)Agoniser Plod Wrote: [ -> ]Mark, when reading gaming materials on public transport I usually have an alternate screen to flip to quickly in case a neighbour starts reading over my shoulder. I've found that pretty much anything, up to and including hard core bukake porn, garners less scornful looks than gaming rules.

Tell me about it. Though reading the PP faction books can be quite fun on the train as people try to figure out why a grown adult is reading a book with all the pretty pictures... Smile

And btw - that was a wall of text you wrote there - good text of course, but wow!! Smile
Hahaha! I just read it like some complete mentalist, I even crack out the calculator and everything! I don't have iBodger so I have to get the notepad out. It's awesome. Big Grin
A very useful wall of text and exactly what I was after Nick, thanks! Big Grin
Also, cheers for that link Nat, I've been playing around with some combinations using minis I like, but going to have a think about some potentially nasty combos using the solos. Some of those solos you mentioned as very useful, I'm not keen on sculpt-wise, but maybe I can find alternatives.
If you are looking to replace/proxy minis I recommend you grab a mercs faction deck if you haven't already. There aren't a lot around at the moment for some reason, but it'll give you all the cards from the original MK2 releases! I vaguely remember seeing one in stock in darksphere, though it might have been minions.
It's minions. I was in there today and they've got their usual random selection of stuff. Seven (yes really, SEVEN) Mule boxed sets, about six pEiryss but no eEiryss etc.
Are you saying you don't need 7 Mules?

-Tom.

PS. On a more helpful note, I'd suggest grabbing a Buccaneer, Mariner and a Freebooter as a starting point. They all look awesome, and it'll let you play battlebox-ish games, which are a great intro to the game.
Yeah I like all of those war jacks... they are the only war jacks in the game I actually like to be honest, otherwise I would have gone for a hordes faction.


Captain Bartolo Montador
Buccaneer
Freebooter
Mariner
Press Gangers (Leader and 5 Grunts)
Sea Dog Crew (Leader and 5 Grunts)
First Mate Hawk
Master Gunner Dougal MacNaile

Hows that? I'm liking all of the models so hopefully it stands up to some scrutiny. Big Grin
Looks pretty cool for a 25pt list... Might be tempted to drop the Press gangers and add in more guns (a deck gun and 2 sea dog riflemen fit in nicely) for a simpler turn structure, and cos Dougal is awesome with guns.

The jacks are silly hard with Batten Down the Hatches, and that Mariner is scary, potentially pumping out 2 shots a turn with boosts (using Broardside and Hotshot), so your enemy will want to close in, but Bart's feat is just plain mean once they do...

Pirates are fun.
I quite want to do a Shae list one day...

-Tom.
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