Ok, I try my best to get the rules right and remember everthing when questions and queries come up but Im still learning myself.
There hasnt been a game Ive played or watched that I havent gone away from afterwards and needed to reread/check on one thing or another.
Im making this thread so we can chat about the way the game plays, rules interact etc. Basically anything we have been unsure of and want to chat about away from the rush of trying to get a game finished.
First up is a review of MULTI weapons.
I didn't play this right with the cutter and poor Andre and Luke suffered for this. Apologies guys. Im looking to set it straight here.
Multi weaponry has three modes.
1. Normal ammo: this fires at full burst (So four shots for a HMG)
2. Special ammo: One type can be used for its special effect but with Burst 2
Note: A single shot taken in ARO can be made using special ammo
3. Intergrated ammo: this is a single shot combining the properties of two special ammo types (So AP explosive for the HMG)
Note: This mode cannot be used in ARO.
So in the weapon charts the burst entry for MULTI weapons (taking our example of the HMG) looks like this:
4/2/1
this relates as:
Normal ammo/Special ammo/Intergrated ammo
I hope this clears it up a bit. Feel free to add anything further, query anything or point out any error I may have made here
And any other areas your not sure about and want to look at further just post up.
Regards,
Chris
@Marcus.
Took another look at how this works after our game and think I understand it better now.
in the enemys active turn you get full burst ARO to any order in the SF corridor.
When placing the SF in your own turn you receive one full burst which you can split as you like between any models in the corridor and LOF. Execpt for this initial burst during the order that places the SF, It doesnt sound like you get a reaction to any other AROs made in the corridor during your active turn.
@ chris eek.... for electic pulse to work you have to spend an order on it as its a ccw even though it desnt require a dice roll of its own!
Doh, Sry matey EP has only come up in one of my games and ended up with the little REM disabling my Domaru CC specialist

Filed for future instances.
yeah, reason why I looked into it is the kempeti(and moderators) having it as well! And I normally take my Kempeti so thought I'd better actually know how his kit works

Ok, this looks like thread for me.

Some stuff came up when I was doing my list and I can't see clear answer. Some help with those?
Questions:
1. According to Infinity Wiki being camouflaged (same with TO camo) gives me:
Quote:Combat Camouflage. This allows a miniature in a camouflaged state to make a BS, Forward Observer, Sepsitor or Hacking attack before his opponent does. This attack is made with a Normal Roll.
However at the end of the same paragraph there is following sentence:
Quote:Combat Camouflage is only available for use with Ballistic Skills.
How does it work with Sepsitor? Do I get normal roll or FtF?
2. If Plasma weapon blast hits model standing next to mine (mine being undiscovered camo marker) does mine take any damage (either normal or E/M)? If not, does it take one if I have Multispectral Visor L3?
That's it for now.

1. As far as im aware you can use sepistor with Combat camo. this, forward observation and hacking are all attacks made from range so are considered bundled in with the BS attacks caveat.
2. If a blast hits a model and there is a mine/marker within the area of the template then the marker is hit normaly. Ie in the case of plasma would have to take an ARM roll and a BTS roll. (And remember any marker that has to make a roll is revealed.
the moral of this story is don't stand a normal model right next to one of your TO markers

1) basically it says that you dont get to miss the FtF roll in CC (you need MA for that)
2) ps all MSV3 means that you can shoot a marker as if it was the model on the table ( and ignore the -3 /-6 modifier) but it doesnt revel the model for the rest of your army to shoot.
Another question:
If I have prone model on top of the high building (5-6" high) do I get any cover form shots coming form ground level? He can see only front of my base with most being covered by floor of the building and I see him as normal?
Let's say layout is as follows:
(A)
____
|(B)|
(A) - model on ground level
(B) - prone model 6" higher on edge on the platform
_ and | - platform edges
All that came after I tried to figure out best position for my sniper...

Same question as Martin. Seriously want to try at least once the ninja sniper although she's got only BS 11.
the answer is yes, the prone model is only the size of their base. And as part of that is covered from the point of view of the firing model the prone model gets cover. Because the model in the open is not partially blocked by cover from the base of the prone model it gets no cover.
Now if you cant see / draw a line of fire from the base of the prone model to the one in the open then their would be no shot in either direction as the prone model would be in total cover.
Awesome! That's the answer I thought about and seems like a logic one. I'm getting myself a sniper....

yeah 80% of rules issues can be fixed by thinkin logically :o ... the other 20% are due to poor translations

To answer Jaden's question from last night about wether or not a marker is effected by SupFire....
The answer is NO as only discover or change facing can be conducted against a marker. But if the marker was then to reveal themselves whilst in the SupFire then they would take a full burst
Quote:Basically, Suppression Fire does not reveal the figure in Hidden Deployment, contrary to what happens with a successful Intuitive attack against a marker .. Even in ARO, the Camouflage in Movement rule indicates that ::
If a Camouflage Marker does not perform anything but MOV in his turn, even if it crosses a Suppression Fire zone or a figure’s ZC, the only ARO that can be executed against it is Discover or Change Facing.
(02-02-2011 10:52 AM)slasher Wrote: [ -> ]To answer Jaden's question from last night about wether or not a marker is effected by SupFire....
The answer is NO as only discover or change facing can be conducted against a marker. But if the marker was then to reveal themselves whilst in the SupFire then they would take a full burst
So you're saying I could have sent my hacker across that gap? COOL!
Thanks for the intro BTW...
After much hunting round in the rule books I found the answers to some questions that Ish had V me on Tuesdays
1) using a Hacking Plus device to Foward Observe is not hacking so cant be defensivly hacked .... basically Hacking Plus device gives the model equiped with it the Foward observer skill but limited to 8" of them selves / a repeater but does away with the LoF requirement.
2) being forward Observed only allows you carry out the normal ARO's.
3) hacker Plus doesnt require LoF so no ARO's unless you have sixth sense, which would only allow you to dodge.
A)Guided missiles can be defensivly hacked (the missile has BTS -3)
B) only parabolic fire weapons are granades / granade launchers

C) only parabolic fire weapons can Spec Shot
I think the moral victory goes to Ish over that last one
Hah, thanks for looking it up. No moral victory here, the whole thing wouldn't have arised did I not leave my models at home.
Good to know for future games, though.
(I was already thinking of taking GML with my REMs next time

)
do you have any hacker plus devices in PanO? or is it your CrocMan you're thinkin of running as a Forward Observer?
Reason being its the hacker plus not needing LoF through a repeater that makes the GML so nasty in a Nomad list.
Not sure, will have to check. The forward observer is the Croc Man but I'm not keen on getting it on the list. According to what you found in the rulebook even with forward observing you will need LoF for the actual shot (unless indirect / parabolic fire).