http://privateerpress.com/files/WM%20MKI...202010.pdf
Interesting points:
No more power-sliding charges past people...
Trampling over shield walls has changed slightly in favour of the troops...
Cavalry can choose whether to make impact attacks or not...
Bulldoze only works in the models activation...
The trolls have a new model called Janissa Stonetide!
Discuss.
-Tom.
edit: Mis-read/understood the cav change, silly me!
Right just read it and I agree with the fixes. Thank god bulldog was fixed, it was a bit insane that a model could do it out of activation. I like that they made eGaspy's feat for only small and medium based model warrior 'faction' models. Also I like what they did with charging, it allows for a more flexible charge - though definitely understandable that the charged model can't leave the changing model's meleè once its in it.
Tom! Have you read the stats on the trollblood skinner? He's f@$kin insane five dice on a charge against a warbeasts! Dumb troll.
Yeah, but he's POW 8, and only has one attack...
Not sure what my fav thing in NQ is, the Stinger is pretty cool, but I dunno how useful he actually is...
The Thrullg is pretty mental too. Really quite an annoying thing that suddenly everyone has access too. My Druids are unhappy.
The charge thing is because you used to be able to charge, catch the model in your melee range, keep moving until you're out of melee range, turn to face, and fail your charge even though you could have succeeded...
Which was a big problem with frenzying beasts.
-Tom.
Definitely agree that the skinner isn't the best against heavy beasts. But he'll easily maim a light no prob - which is quite horrible seeing the light tend to come with the nicer animus. I think the stinger is cool - I feel with bushwack he'll definitely be useful for eLylith, Vyal and eThagrosh. I think the confusing effect the stinger has is his tail - which is nice but a one of. So I see him using his spray more - especially with eLylith (and pLylith as a matter of fact) and pin cushine. Two of them will mow doen must light infintry.
I also like the look of the warpborn - but they don't stand out so I can't really see you using them. If they were weapon masters (gearing them specifically toward dealing with heavies) instead of combine melee attacks (which is a bit pointless if you only have three of them), they be a more appealling choice IMO.
I've decided to use Ravagers a lot more and make them work, so I'm a little off the Skinwalkers at the moment...
I see how they are good, but I generally don't really care much for survivability in my Circle lists, and them only having one attack, and no way of getting more really doesn't set me on fire...
If I was taking them, it would need to be the full unit to get some use out of paired CMATs at POW15, which is pretty cool, but yeah, I don't really want Man-O-War stomping about in my Circle armies.
I do like the art of them a lot more than the PP paintjob, so maybe when I do get some I'll go down the white fur route...
I do like the Stinger, but I think bushwhack is a tough one to use. I think eLylyth's Swift Hunter is probably better for her, but I can see some good usage with Vayl, chucking that damn Oraculus way up front, then escaping to cast spells from the back...
I just think that the 6" range on the spray, not having gunfighter and low RAT mean that it's too easy to stop it. I think the sting is actually it's best weapon, with one attack at 3d6, then buying up to 2 more at 2d6... A few of them will be plain horrible with Lylyth giving them free charges, for instance.
It's still nowhere near as good as a Shredder, though!
-Tom.
Troll Skinner
Two Troll Rape Squad: Cast Sure Foot on one and run them up the field in woodland within 3" of each other. Crazy DEF against Beasts due to Duck. Rape Beasts into submission.
Ultra Nobber Skinners: Use eMadrak and cast Maulers Animus on them to take them up to P+S 11. Then cast Blood Fury on one. Watch as the charging Skinner goes up to 6d6 vs any Warbeast. Then recast it on the other one using Moses for double trouble. Try get the Kriel Stone Elder to sing +1 STR and then P+S 12 + 6D6 is fucking mental.
Stingers
Wave Form Seraph Mayhem: Use animus on Seraphs. Activate one Seraph and get it to Slipstream the other Seraph forward AFTER using Bushwhack. Then repeat with second seraph and Slipstream the other Seraph forward. All this mayhem will allow your Seraphs to dance a merry but terrible dance on the enemy.
eLylith Safe Pincushion: Bushwhack Lylith. Use Craft Talisman on her from Bum Grinders. Then activate Lylith and cast Pin Cushion from 17" away. Then fall back 7".
Saeryn (Fairly) Safe Blightbringer: Bushwhack Saeryn. Use Craft Talisman on her from Bum Grinders. Then fly Harrier into position within 12" of Saeryn (Use control area to get the optimum place). Breath Stealer enemy model/unit. Blightbringer Harrier. Laugh and move away 7".
Paingiver Taskmaster
Anal Bog Trogs of Gayness: Use Hexeris. Cast Death March on Bog Trogs. Use Task Master to give said Bog Trogs +2 STR. Watch the mayhem as the Bog Trogs become MAT 8 (10 on charge) P+S 13 with Vengance.
Zaal's Somewhat Dangerous Bog Trogs: Take Zaal, use Last Stand on Bog Trogs. Use +2 STR on Bog Trogs. Activate Bog Trogs and charge something big and juicy. Two Man (Fish?) CMA the target for a MAT of 10 +3d6 and P+S 15 +4D6. Kill off only the Bog Trog who actually attacked not the participant.